![]() The app also lets you toggle various microphone settings and utilize a special Stream Port tab, which should be ideal for podcasters if you can tolerate the app working on top of existing settings. A lot of this involves ASTRO’s Command Center software on PC and Mac, giving you personalized customization by letting you fiddle with a variety of EQ settings for individual profiles. Modes such as Pro emphasizing lows and high-mids for gaming, and a Studio profile that boosts midrange. Needless to say they won’t be categorized as audiophile-worthy, but the EQ button is a decent workaround for switching between a flat-to-high profiles. Music is handled well, although the characteristics lean towards bass-oriented. The overall feeling is centered on high frequency and being involved through absolute presence, typical of many gaming headsets of this price. Other games such as Shadow of the Colossus and Final Fantasy XV did an equally good job of providing directional punch through the headphones, and you’ll have a common sense of where the action comes from. There was plenty of detail highlighted from the engines and instances of tire squeal in Gran Turismo Sport, capturing the heat of the race in an energetic tone. The sound field for Call of Duty WWII had satisfying over-the-top boom that seemed to fit the A20 to a tee, portraying a blown low-end bass that doesn’t go too far into jarring you eardrums whenever gunfire or grenade explosions pierce the air. Audio Performanceīecause these are gaming headphones, the performance for in-game audio delivers great stereo sound for whatever I threw at it. A short and a long USB-to-micro-USB cable are included, along with an optical audio cable - The Xbox One has one advantage by not requiring a wired connection unlike the PS4 model I reviewed. Connecting the A20 transmitter to an Xbox requires connecting both the USB and optical cables to their respective ports on the system. When connected to a PC, everything goes through the USB port and the optical audio input isn’t necessary. Depending on which version you get, the A20 comes in Xbox One and PS4 flavors that also supports PC (though the console-specific versions can’t work with the opposite console). The A20 is wireless so you get a space-saving transmitter box that USB ports for directly connecting and charging the headset, along with an optical (TOSLINK) jack for digital audio. All of these are easy to reach for better or worse, which I’ll touch on later. Also familiar is the right earcup holds all the controls and a micro USB port for charging the headset, with everything from the power (I/O) and EQ buttons resting higher on the back edge, while the volume wheel sits on the lower back and flanked by Game and Voice mixer buttons that alter prominent chat sources. Like all ASTRO models, the left earcup holds the flexible boom microphone that automatically mutes the audio when you flip the attachment upward. This also takes some cues from A50 flagship with a bit more color and exposed wiring that runs from the earcup and terminates at the outside top of the adjustable struts, it’s a minor addition that provides some necessary flair without too much effort. ![]() If you’ve seen the A10 then the A20 looks like a beefed-up version of that, showing off a bit more flair that makes broad use of gray plastic and big rectangular earcups molded into struts and a thick, almost flat headband. The mixture of blocky angles and industrial-like quality is a staple of the brand as a whole. This particular headset fits conveniently as a midrange choice and the cheapest wireless option at $150. ![]() This is a company typically known for their higher-end tournament-inspired offerings, so it was refreshing they continue to fill out the lineup with the newest A20. ASTRO has made strides as a superior choice among gaming headsets, but they had plenty to prove when they decided to make the entry-level A10. ![]()
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